There were also fewer add-ons to sort through, so the process of picking the most useful was relatively straightforward. Ctrl+X = Delete All/Reset (2.When I first wrote this article a few years ago, there weren't many helpful lists of Blender add-ons and several hidden gems remained undiscovered.Ctrl+Tab = Mesh Select Mode (Face, Edge, Vertex).J = Diagonal surface split (corner to corner).Ctrl+Shift+F = Flip Edge (2.49 or below).Ctrl+F = Faces options/Specials (incl.Ctrl+E = Edges options/Specials (incl.Ctrl+C = Copy Face Selected (2.49 or below).Alt+B = toggle Clip Select (on select/off).Ctrl+1 » 5 = Subdivision level 1x thru 5x.1 » 0 = Layers (top row - selecting layers in Edit mode keeps active mesh in view).Using " Shift", " Ctrl" and " Alt" on the same keys to perform different operations in Edit Mode Shift+Z = toggle Solid/Shaded Draw type (2.49 or below)ĭesign note: when " Emulate Numpad" is enabled (" User Preferences" » " Input"), the main numerical keys, 1 - 0, no longer function as layer selection shortcuts, acting instead as alternatives to the Scene manipulation keys typically attributed to the Numpad (useful for laptops/keyboards absent the extended Numpad section).Alt+Z = toggle Solid/Texture viewport shading.Z = toggle Wireframe/Solid viewport shading.N = Transform Properties (2.49 or below).Shift+Ctrl+Alt+G = Remove from All Groups.Ctrl+Shift+G = Add Selected to Active Group.Ctrl+Alt+G = Remove Selected from Active Group.
![blender 2.8 quick node blender 2.8 quick node](https://devtalk.blender.org/uploads/default/original/2X/9/9a459f26abe39bc8646838624d46a14455fbbc6a.gif)
F = toggle UV Edit mode (2.46 or below).Alt+B = Clip Select (toggles off when used again).Shift+Alt+1 » 0 = multi-select Layers (bottom row).Shift+1 » 0 = multi-select Layers (top row).Ctrl+1 » 5 = Subdivision levels 1x thru 5x.Using " Shift", " Ctrl" and " Alt" on the same keys to perform different operations in Object Mode T = Tool Shelf (generic editor/area tool shelf) (^)ĭesign note: (^) denotes a function either not available to all editors, view or areas, and/or the data presented differs relative to the editor/view within which the panels appears.
![blender 2.8 quick node blender 2.8 quick node](https://i.stack.imgur.com/aa5vz.png)
#Blender 2.8 quick node full
Shift + NumPad 4/ 6 = Roll scene clockwise/anti-clockwise ĭesign Note: items marked "*" above indicate schemas useful in instances where mouse or touch-pad control options are not available (but access to full keyboard layout is).Ctrl + NumPad 4/ 6, 2/ 8 = Strafe/Pan scene Left/Right, Up/Down.Shift+NumPad 7 = axis orientation to Y/X/Z (front/back, left/right, up/down).Ctrl+NumPad 7 = Bottom ortho (looking up).NumPad 5 = toggle Perspective/Orthographic.Shift+NumPad 3 = axis orientation to Z/Y/X (up/down, front/back, left-right).Ctrl+NumPad 3 = Left ortho (looking right).NumPad 4/ 6, 2/ 8 = Roll scene left/right, up/down (relative to view left/right).Shift+NumPad 1 = axis orientation to Z/X/Y (up/down, left/right, front/back).Ctrl+NumPad 1 = Back ortho (looking forwards).
![blender 2.8 quick node blender 2.8 quick node](https://i.stack.imgur.com/u9A6z.png)